calendar-lines-pen#019

January 09, 2026:- Mobile Responsiveness & Lobby Expansion

Purpose

To strengthen mobile UX, improve core navigation patterns, and prepare the match lobby for broader game format support beyond chess.


Key Highlights

📱 Mobile Interface Polishing

  • Lobby grid fully restructured for tap-friendly interaction on small screens.

  • Hamburger menu redesigned with adaptive transitions across landscape/portrait modes.

  • Match modals now auto-reflow based on screen orientation for better in-game experience.

🎮 Lobby Architecture for Game-Type Expansion

  • Lobby now supports dynamic categories (e.g., “Classic Chess”, “Sandbox”, “Tournaments”).

  • Test hooks added for unreleased game variants and solo-mode experiments.

  • Early access toggle built into backend—allowing segmented feature rollout.

🔁 Cross-Device Validation

  • Expanded testing matrix: 10 devices including Android variants, iOS, and tablets.

📌 Tooltips & “Quick Tips” Helper Draft

  • Contextual tooltips and “Quick Tips” content added to the game start screen for onboarding.

  • Hints are dismissible and personalized over time based on user activity.


Why It Matters

  • Mobile-first navigation ensures broader reach and lowers friction for new players.

  • The upgraded lobby prepares the platform for community games and social formats.

  • Testing across diverse devices ensures fair access regardless of hardware.

  • “Quick Tips” reduce abandonment rates by simplifying early matches.


Open Issues

  • Hamburger menu occasionally closes prematurely during scrolls on older Android devices.

  • Lobby event-type UI still lacks final visual pass for “sandbox” entries.

  • Tooltip personalization logic not fully wired to player data.


Fixed

  • Landscape mode layout issues now resolved board alignment holds across resolutions.

  • Match type filters now persist between sessions.

  • Quick Tips cache bug resolved (some users previously received outdated content).


Next Steps

  • Finalize backend event-type registration and link to upcoming game prototype pipeline.

  • Extend “Quick Tips” with GIF-based move guides for visual learners.

  • Begin architecture draft for community game submission and moderation framework.

  • Improve scroll/tap jitter resistance in touchscreen nav components.

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