#004
September 26, 2025:- Frontend Alpha Online, Matchmaking System Designed

Purpose
To create the first end-to-end playable prototype including user interface, matchmaking, and complete game flow.
Key Highlights
React frontend deployed - Live alpha version with match lobby, staking interface, and result display screens
ELO-based matchmaking system completed - Algorithm pairs players within ±100 rating points for balanced competition
Player profile system operational - Tracks wallet addresses, ELO ratings, win/loss records, and match history
PostgreSQL integration complete - Backend stores all match data, player statistics, and transaction records
MetaMask wallet integration - Users can connect Web3 wallets and sign transactions directly from frontend
Real-time game state updates - WebSocket connections provide live match updates and move synchronization
Basic anti-abandonment measures - Players penalized for leaving matches without completion
Why It Matters
Enables skill-based fair pairing - ELO system ensures competitive matches between similarly skilled players
UI/backend integration brings public demo readiness - Platform now functional for limited beta testing with real users
Backend tracks comprehensive metrics - Data collection supports future analytics, balance adjustments, and user insights
Web3 integration demonstrates value proposition - Users experience seamless crypto gaming without technical complexity
Open Issues
Disconnection during match causes state inconsistency - Network interruptions may result in desynchronized game states
Frontend occasionally submits before backend validation - Race condition where UI updates faster than server verification
Matchmaking queue times excessive - Limited user base creates long wait times for balanced matches
Mobile responsiveness incomplete - Chess interface not optimized for smaller screen sizes
Fixed
Match result syncing improved - Enhanced communication between backend services and smart contract layer
Signature validation errors reduced - Better error handling for malformed or invalid player signatures
Next Steps
Introduce match timeout and auto-forfeit logic - Implement system to handle player inactivity and abandoned games
Begin comprehensive anti-cheat replay logging - Enhance move history storage with tamper-proof verification
Deploy testnet Chess matches with live staking - Enable real token staking for beta testers using testnet TAPZI
Optimize mobile user interface - Redesign game board and controls for smartphone and tablet users
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