#004

September 26, 2025:- Frontend Alpha Online, Matchmaking System Designed

Purpose

To create the first end-to-end playable prototype including user interface, matchmaking, and complete game flow.


Key Highlights

  • React frontend deployed - Live alpha version with match lobby, staking interface, and result display screens

  • ELO-based matchmaking system completed - Algorithm pairs players within ±100 rating points for balanced competition

  • Player profile system operational - Tracks wallet addresses, ELO ratings, win/loss records, and match history

  • PostgreSQL integration complete - Backend stores all match data, player statistics, and transaction records

  • MetaMask wallet integration - Users can connect Web3 wallets and sign transactions directly from frontend

  • Real-time game state updates - WebSocket connections provide live match updates and move synchronization

  • Basic anti-abandonment measures - Players penalized for leaving matches without completion


Why It Matters

  • Enables skill-based fair pairing - ELO system ensures competitive matches between similarly skilled players

  • UI/backend integration brings public demo readiness - Platform now functional for limited beta testing with real users

  • Backend tracks comprehensive metrics - Data collection supports future analytics, balance adjustments, and user insights

  • Web3 integration demonstrates value proposition - Users experience seamless crypto gaming without technical complexity


Open Issues

  • Disconnection during match causes state inconsistency - Network interruptions may result in desynchronized game states

  • Frontend occasionally submits before backend validation - Race condition where UI updates faster than server verification

  • Matchmaking queue times excessive - Limited user base creates long wait times for balanced matches

  • Mobile responsiveness incomplete - Chess interface not optimized for smaller screen sizes


Fixed

  • Match result syncing improved - Enhanced communication between backend services and smart contract layer

  • Signature validation errors reduced - Better error handling for malformed or invalid player signatures


Next Steps

  • Introduce match timeout and auto-forfeit logic - Implement system to handle player inactivity and abandoned games

  • Begin comprehensive anti-cheat replay logging - Enhance move history storage with tamper-proof verification

  • Deploy testnet Chess matches with live staking - Enable real token staking for beta testers using testnet TAPZI

  • Optimize mobile user interface - Redesign game board and controls for smartphone and tablet users

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