#015

December 12, 2025:- Bot Mitigation Enhancements & Trust Feedback Loops

Purpose

To strengthen platform defense against manipulation by expanding behavioral detection, closing replay validation gaps, and adding initial feedback channels for trust scoring and community-driven moderation.


Key Highlights

🤖 Expanded Bot Flagging Logic

  • Heatmap analytics enabled for in-match cursor/touch behavior across common devices.

  • Flag thresholds adjusted based on data collected from over 3,000 real matches.

  • Device/browser fingerprinting integrated to detect multi-account collusion patterns.

  • Session telemetry now includes network jitter, average response time, and user interaction entropy.

🧾 Replay Validator Hardening

  • Hash chain verification now checks for timestamp monotonicity, consistent move sequences, and replay order.

  • Replays failing integrity checks are auto-flagged for admin review.

  • Reconnect events annotated in match timeline for post-match analysis.

📬 Trust Feedback Mechanism (For Future Alpha Version)

  • Players can now report suspicious matches directly from match history view.

  • Admins can label reports as resolved, escalated, or false-positive—feeding back into training set.

  • “Trusted Player” flagging introduced (non-public) for consistent, unflagged performance over 50+ matches.

⚙️ Monitoring & Alerting Improvements

  • Grafana dashboards now visualize bot flag frequencies, replay anomalies, and match abandonment clusters.

  • Alerting rules added to notify staff on flag surges, replay failures, and outlier match stats.


Why It Matters

  • Detecting subtle bot or manipulation behaviors early is key to long-term competitive integrity.

  • Community-involved flagging closes gaps that pure automation may miss.

  • Replay system validation ensures post-match data isn’t corrupted or falsified.

  • Trust signals will inform future matchmaking, leaderboards, and referral bonuses.


Open Issues

  • Certain stylus/tablet interactions still trigger false bot flags.

  • Trust score decay not yet reversible after a successful dispute appeal.

  • Replay anomalies currently lack detailed error messages in admin tools.


Fixed

  • Reconnect-related duplicate moves now correctly suppressed in replay logs.

  • Flagged matches are now removed from leaderboard/ELO calculations until resolved.

  • Device fingerprint hashes now regenerate only on substantial config changes (not on refresh).


Next Steps

  • Begin appeal workflow for flagged users to submit context or contest decisions.

  • Link trust score impacts to referral eligibility and leaderboard visibility.

  • Improve admin annotation UI with per-move flag reason overlays.

  • Tune heatmap model to better distinguish high-speed play from automation.

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