#011

November 14, 2025:- Frontend Refactor, Player Analytics Foundations & Lifecycle Monitoring

Purpose

To establish a maintainable frontend codebase, extend match lifecycle observability, and lay the groundwork for analytics and player-centric dashboards. This release also resolves several backend reliability gaps surfaced during tournament stability testing.


Key Highlights

Modular Frontend Refactor

  • Core UI components for lobby, staking, and match views restructured into a composable system.

  • Codebase now supports component-level lazy loading for improved page responsiveness.

  • Navigation state and scroll positions persist during routing transitions.

Player Stats Infrastructure Initiated

  • API endpoints deployed for querying match history, ELO drift, and playtime metrics.

  • Draft schema designed for user profile analytics, enabling future leaderboards and performance graphs.

Lifecycle Logging Upgraded (Backend)

  • Match and tournament events now push to a versioned event bus.

  • Disconnection, delay, and error events exposed to centralized timeline API.

  • Enables internal replay timeline annotations and upcoming post-match audit tooling.

Tournament System Issues Resolved

  • Tournament overlap constraints enforced: Players now blocked from double-entry conflicts.

  • Game session consistency improved: Match initiator race conditions resolved via queue locking.

  • User-facing error fallback added: Tournament join and delay errors now shown in modal with retry/rejoin guidance.

  • Discord bot integration hardened: Rate limits handled with queueing logic and delivery confirmation retries.


Why It Matters

  • Establishes reusable, performant frontend architecture that can scale with upcoming games and user interactions.

  • Foundational telemetry and metrics collection critical for fairness, trust, and future community features.

  • Lifecycle visibility closes gaps in tournament reporting and user-facing feedback.


Open Issues

  • Safari mobile chart rendering is inconsistent—certain SVG-based graphs fail to initialize correctly.

  • Real-time replay annotation system only operational for recent matches; historical backfill pending.

  • Stat API experiences lag under peak concurrency; caching layer under evaluation.


Fixed

  • All #010 tournament system bugs now resolved: overlap logic, silent errors, and backend match triggers.

  • Frontend no longer flashes blank screen during route changes (scroll preservation enabled).

  • Analytics logs now store user consent and tracking opt-out status.


Next Steps

  • Integrate match replay annotations into admin viewer UI.

  • Begin player dashboard prototype with interactive stats (win rate, activity heatmaps).

  • Add localized error messages and tooltip hints across key game actions.

  • Draft leaderboard MVP using analytics engine output and scheduled aggregation.

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