# #012

#### November *21, 202&#x35;**:-** Beta Launch, Stats UX Improvements & System Reliability Sprint*

### Purpose

To support Tapzi’s live beta rollout with improved player-facing analytics, reinforce platform observability, and resolve reliability issues surfaced under early public load conditions.

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### Key Highlights

🎉 Tapzi Beta Is Live\
The Tapzi platform is now available for public testing at[ tapzi.io/game](https://www.tapzi.io/game). Early participants can stake TAPZI, play verified skill-based games, and experience the foundational version of our fair-play economy.

📊 Player Dashboard Metrics Enhanced

* New frontend components deployed for win/loss streaks, time-to-move stats, and abandonment rates.
* Stats UX improved with hover tooltips, timezone alignment, and visual feedback for missing data.
* Stats queries cached at edge nodes to reduce latency during peak usage.

📉 Real-Time Replay Event Overlay (Admin)

* Replay viewer now annotates disconnects, reconnects, timeouts, and result changes as timeline flags.
* Supports moderator clarity in disputes and improves trust score auditing.

🧩 GraphQL Proxy Introduced for Analytics API

* Optimized telemetry delivery by batching and deduplicating event calls across sessions.
* Reduces backend pressure while maintaining real-time observability for player lifecycle metrics.

🧠 Anti-Bot Flag Feedback Integration

* Players notified (non-intrusively) when their account behavior triggers integrity checks.
* Adds transparency and opens user dialogue to reduce false positives.<br>

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### Why It Matters

* Launching the beta validates Tapzi’s smart contract integration, real staking UX, and core gameplay experience in production.
* Stats and match telemetry empower players to self-assess and improve over time—crucial for skill-based ecosystems.
* Replay event annotations enable scalable moderation without sacrificing dispute integrity.
* Balancing performance and analytics helps scale the platform responsibly with a lean dev team.<br>

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### Open Issues

* Some leaderboard queries causing cache-stale data under race conditions.
* Mobile beta testers occasionally fail to receive replay annotations due to viewport clipping.
* Bot detection feedback UI not yet localized—English only.<br>

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### Fixed

* Tournament delay notifications now queue correctly across all device sizes.
* Graph jitter eliminated in stats timeline when viewing more than 10 matches.
* Referral event duplication bug resolved on high-speed reconnections.<br>

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### Next Steps

* Expand beta access via whitelist codes and Discord invite-only flow.
* Launch public bug bounty for replay event viewer and staking mismatch edge cases.
* Add mobile-first dashboard version with collapsible stats view.
* Begin rollout of early performance badges and achievement display logic.
