# #005

#### October 03, 202&#x35;***:-*** Anti-Cheat Logging Layer Initiated, Timeout Logic Drafted

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### Purpose

To prepare Tapzi's backend for fraud detection, replay audits, and comprehensive edge-case handling in competitive PvP gaming.

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### Key Highlights

* Anti-cheat logging system operational - Complete move history and final game state hash recorded for every match
* Game replay hash submission planned - Cryptographic proof of entire game sequence submitted alongside match results
* Timeout logic implemented - Player inactivity >30 seconds triggers automatic forfeit with stake distribution
* Admin replay viewer in development - Interface for reviewing suspicious matches move-by-move for dispute resolution
* Enhanced signature validation - Additional checks prevent signature replay attacks and timestamp manipulation
* Match abandonment penalties - Players who disconnect lose staked tokens and receive temporary matchmaking restrictions
* Compressed move logging - Efficient storage format reduces database size while maintaining audit capability

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### Why It Matters

* Enhances trust in game integrity - Comprehensive logging enables detection and prevention of cheating attempts
* Prepares for public launch - Robust anti-cheat system essential for community confidence and platform credibility
* Supports skill-only reward model - Fraud prevention ensures rewards go to legitimately skilled players, not cheaters
* Enables community-led dispute resolution - Transparent replay system allows players to verify match outcomes independently

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### Open Issues

* Replay tampering risks without encryption - Move logs stored in plaintext could potentially be modified by malicious actors
* Log compression format debate ongoing - Team evaluating JSON vs binary hash chain for optimal storage and verification efficiency
* Admin panel access control incomplete - Need role-based permissions for different levels of administrative review capabilities
* Dispute resolution timeframe undefined - No established process for how long players have to contest match results

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### Fixed

* Stake mismatch bug during double submission resolved - Prevented edge case where both players could claim victory simultaneously
* WebSocket memory leaks eliminated - Improved connection management prevents server performance degradation during extended sessions

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### Next Steps

* Complete basic admin replay viewer - Finish interface allowing administrators to audit suspicious matches frame-by-frame
* Finalize replay hashing and compression logic - Determine optimal balance between storage efficiency and verification capability
* Integrate anti-abandonment logic with smart contract - Connect timeout penalties to on-chain stake distribution mechanisms
* Conduct security penetration testing - Engage external security firm to identify potential vulnerabilities before public beta launch
