#005

October 03, 2025:- Anti-Cheat Logging Layer Initiated, Timeout Logic Drafted

Purpose

To prepare Tapzi's backend for fraud detection, replay audits, and comprehensive edge-case handling in competitive PvP gaming.


Key Highlights

  • Anti-cheat logging system operational - Complete move history and final game state hash recorded for every match

  • Game replay hash submission planned - Cryptographic proof of entire game sequence submitted alongside match results

  • Timeout logic implemented - Player inactivity >30 seconds triggers automatic forfeit with stake distribution

  • Admin replay viewer in development - Interface for reviewing suspicious matches move-by-move for dispute resolution

  • Enhanced signature validation - Additional checks prevent signature replay attacks and timestamp manipulation

  • Match abandonment penalties - Players who disconnect lose staked tokens and receive temporary matchmaking restrictions

  • Compressed move logging - Efficient storage format reduces database size while maintaining audit capability


Why It Matters

  • Enhances trust in game integrity - Comprehensive logging enables detection and prevention of cheating attempts

  • Prepares for public launch - Robust anti-cheat system essential for community confidence and platform credibility

  • Supports skill-only reward model - Fraud prevention ensures rewards go to legitimately skilled players, not cheaters

  • Enables community-led dispute resolution - Transparent replay system allows players to verify match outcomes independently


Open Issues

  • Replay tampering risks without encryption - Move logs stored in plaintext could potentially be modified by malicious actors

  • Log compression format debate ongoing - Team evaluating JSON vs binary hash chain for optimal storage and verification efficiency

  • Admin panel access control incomplete - Need role-based permissions for different levels of administrative review capabilities

  • Dispute resolution timeframe undefined - No established process for how long players have to contest match results


Fixed

  • Stake mismatch bug during double submission resolved - Prevented edge case where both players could claim victory simultaneously

  • WebSocket memory leaks eliminated - Improved connection management prevents server performance degradation during extended sessions


Next Steps

  • Complete basic admin replay viewer - Finish interface allowing administrators to audit suspicious matches frame-by-frame

  • Finalize replay hashing and compression logic - Determine optimal balance between storage efficiency and verification capability

  • Integrate anti-abandonment logic with smart contract - Connect timeout penalties to on-chain stake distribution mechanisms

  • Conduct security penetration testing - Engage external security firm to identify potential vulnerabilities before public beta launch

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