#010

November 07, 2025:- Tournament Scheduling & Stability Infrastructure Sprint

Purpose

To enhance tournament lifecycle control, finalize foundational timeout logic, and stabilize early scheduling workflows for broader platform testing. This sprint focused on simulating user load scenarios, refining disconnection outcomes, and preparing user-facing timing controls for competitive play.


Key Highlights

🗓 Tournament Auto-Scheduler Framework Finalized

  • Internal scheduler now supports both recurring and one-time tournament events.

  • Matches are auto-staged once quorum is met, with respect to timezone balancing and peak load projections.

  • Game sessions assigned via Tapzi’s in-house orchestration logic—no third-party matchmaking system used.

🚫 Match Timeout Logic Fully Integrated

  • Standard 30s inactivity window triggers auto-forfeit, managed server-side with reconnection buffer.

  • Disconnections tracked with persistent session IDs; reconnects within the buffer window resume the game state without penalty.

  • Timeout logic integrated with early smart contract hooks for future on-chain stake enforcement.

🔂 Tournament Lifecycle Management (Beta)

  • Admin endpoints allow cancellation, rescheduling, and status control.

  • Graceful shutdown and rollback paths included with event-based participant logging.

  • Upcoming flows for participant notifications and email triggers under internal testing.

🧪 Infrastructure Load Simulations

  • Simulated tournament runs stressed backend with 2,000+ matches/hour.

  • ELK stack and Grafana dashboards now track latency, timeout frequency, and match queue pressure in real time.

  • Backend services autoscale manually via deployment flags—automation planned for Q1.

🔔 Discord Status Bot (Alpha)

  • Initial tournament start/end/update messages pushed to private Discord dev channel.

  • Rate limits manually managed for now—webhook resilience to be improved in future sprints.

  • User-facing notifications not yet rolled out.


Why It Matters

  • Internal scheduling system means Tapzi retains full control over tournament logic and match orchestration—no reliance on external services.

  • Lifecycle controls and disconnection handling help reduce false forfeits, enhancing player trust and system resilience.

  • Live performance monitoring prepares the backend for higher concurrency without regressions.

  • Discord and future calendar exports will connect community touchpoints with Tapzi's growing tournament ecosystem.


Open Issues

  • Tournament overlap edge cases still under analysis—e.g., same player joining overlapping formats.

  • Some high-concurrency tournament games still fail to auto-initiate under stress.

  • Discord webhook may occasionally skip updates due to unhandled platform-side throttling.

  • Error states during tournament flow not always surfaced to the user; UI missing fallback messaging.


Fixed

  • Duplicate entry bug resolved—back-button re-entry into tournaments now blocked.

  • Match conclusion reliably triggers analytics and bracket advancement.

  • Forfeit matches now reflected properly in round standings and logs.


Next Steps

  • Begin frontend UI for real-time tournament status (delays, match ready, results).

  • Develop user notification emails: match reminders, entry confirmations, result reports.

  • Prototype "Add to Calendar" export feature for scheduled events (Google/Apple).

  • Expand session timeout logic for different game modes and match types.

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