#006

October 10, 2025:- Tournament Scheduling Prototype & Infrastructure Resilience Sprint

Purpose

To lay the groundwork for Tapzi’s tournament automation system while stabilizing backend infrastructure and preparing basic integrations for future community and operational tooling.


Key Highlights

  • Automated Tournament Scheduling Engine (Prototype) Built initial backend logic to auto-schedule rolling tournaments with dynamic time slots based on player volume and rule presets.

  • Reschedule/Cancellation Controller (Admin Only) Introduced backend hooks to allow rollback of scheduled events, with token refund logic attached to cancelled tournaments.

  • Start-Time & End-Time Enforcement Implemented logic to enforce both game start windows and match duration caps, preventing tournaments from hanging indefinitely.

  • Discord Bot Stub for Notifications Drafted early webhook structure for pushing tournament notifications to Discord (match status, start reminders, results).

  • Simulated Load Testing (Database Tier) Conducted database concurrency stress tests using synthetic match/tournament creation to assess indexing and connection pooling under pressure.

  • Expanded Lifecycle Logging (Match + Tournament) Added structured logging for full tournament lifecycle (created → open → active → completed → closed), as well as real-time tracking of game state transitions.


Why It Matters

  • Ensures future scalability by automating tournament operations.

  • Reduces manual overhead, allowing the core team to focus on feature development.

  • Strengthens back-office observability, enabling better visibility into system behavior under real usage.

  • Begins social infrastructure with Discord alert capability, pre-aligning with community growth plans.


Open Issues

  • Event Overlap Logic Undefined: Multiple tournaments scheduled in overlapping time blocks can lead to participant conflicts.

  • Race Conditions in Auto-Start: In rare cases, tournaments receive duplicate start signals from conflicting schedulers.

  • Discord Webhook Drops: Message loss observed when sending high-frequency alerts under load; needs retry/backoff.

  • User-Facing Error Handling Lacking: Errors in scheduling not currently exposed to the UI layer, leading to silent failures.


Fixed

  • Participant Deduplication: Eliminated bug where users could enroll multiple times in the same event due to session desync.

  • Consistent Analytics Trigger: All game-end paths now properly fire analytics updates, ensuring complete match telemetry.


Next Steps

  • Implement user-friendly scheduling feedback (e.g., countdowns, slot errors, success states).

  • Develop attendee email notifications for event start reminders and result summaries.

  • Begin building Google Calendar export feature (ICS files for personal schedule syncing).

  • Extend backend logic to handle overlapping event resolution intelligently.

Last updated

Was this helpful?